Wednesday, March 6, 2013

"What are you up to?"

In case you didn't see the archive of posts to the side, there's a separate introduction post that you may want to read first.

Like 75% of my blog posts, this one is as much for my own benefit as any readers who pass by. Only this time I'm being more obvious about it since I'm making a list of the writing projects I "officialy" consider myself to be working on.

The way I see things at the moment, I've got four total current projects. One of them is technically on standby, but I've put too much effort into it to drop it with nothing to show for it.

More of a game designing project than a writing project, my miniseries "Legends of the Deep" for the BSN "Adventure Building Challenge" does involve some writing, even if it is a bunch of near-stereotypes dropped in situations determined in part by the themes of each month's challenge. I never did get around to finishing Episode 1 for February's deadline, so I feel kinda obligated to try to get something *playable* done for March. If you own the original Neverwinter Nights and want to know what this ABC thing is all about, check out the BSN thread.

Another current project is my NPC (non-player character/companion) mod for Baldur's Gate Enhanced Edition, which adds the Doomguide of Kelemvor Helarine to the game. Since Requiem let me use his Doomguide class kit and Isandir made a custom portrait for Hel, I think it's only fair that I finish writing her interactions with the player and base game NPCs. If you want to know more about my overly ambitious plans for Helarine and what I am actually accomplishing, check out the main thread over at the BG forums.

My third modding project is the Eberron campaign "Secrets Unearthed" for Neverwinter Nights 2. This mod has a long, long, long history that started a year and a half ago while going through the "Villain Workshop" created by Rich Burlew and has gone through many changes. I think the one true constant of the story that was eventually renamed to the current working title is the antagonist, Kahlia. Ultimately, it's really *her* story, and I'll have to be careful not to overshadow the player with a character I've had almost two years to refine. This is an interesting project for me because of the many changes that have taken place over time (the jump(s) between NWN and NWN2 engines, the core gameplay, the story, etc.) While I think I've finally nailed a few things down, I'm still leaving this mod on the back burner while I work on things that I've made commitments to finish. (If you don't mind seeing my mind at work at thinking through this mod and aren't afraid to see weird conclusions and about-faces in ideas, my BSN blog is choked with the number of posts about it.)

Of course, there's also the reason I made this blog: my original fantasy story. I think I'll reserve my next post for this story rather than explain it here. There isn't much I want to reveal before I start posting the drafts (a lot of things are subject to change right now), but I think it'll be okay to post my prelude/prewriting stories to give an idea of what this story is about.

And that's enough teasing for now. Until next time.

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