As those who checked in the past week noticed, Chapter Two of The Charlatan and the Elf was released without much fanfare. Since then, not much has happened here or "behind the scenes." I've been busy with a few non-writing/modding related issues and projects this past week, and haven't gotten much done. Here's the rundown for each project:
The Charlatan and the Elf
Nothing has been written since I posted chapter two, unfortuneately. I did come up with some ideas to keep the plot from being too drawn out, but they might not be applicable when it comes to that part of the story (I mean, the whole interaction with Savia and Effie in chapter two was way different than in my original plan). Hopefully I'll have some time for writing later this week, but I can't be sure.
Helarine/Warlock BGEE Mods
Helarine is pretty much feature complete for BGEE (I'm saving a lot of her backstory I planned to use in BGEE for Shadows of Amn), but I still need to do some busywork in making her banter accelerators work properly. So far almost half of her banters work properly in-game without waiting for the base banter timer that never seems to go off.
The warlock sorcerer kit I suddenly decided to make isn't going very quickly. Until I can figure out why I can't limit spells per day, it's basically an overpowered instant-win kit. I've got 3/9 of the special abilities working, though, so it's not entirely doomed. I'll probably split BGEE modding time between Helarine and warlock until they are both ready for open beta, then take a break from BGEE for a bit (aside from bugtesting) to work on The Charlatan and the Elf.
NWN Adventure Building Challenge
I ended up submitting something for March, but I didn't get as much time to polish it as I'd have liked. The module was called "Cave Defense" and involved a goblin (the player) placing traps and allies to stop adventurers from taking over Goblintown. I only got two levels done (and one doesn't have any enemies yet!) and a Hobbit-inspired bonus level (that I spent way too much time on), so it's not all that impressive, but it's better than what I did for Februrary in playability...
As for April, while I like the themes I'll really have to wait before committing to anything. I have a lot of stuff I have to do outside of writing and modding, and I don't want to have too much going on.
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Anyway, that about wraps it up for March. My biggest plans for April are to get more done on The Charlatan and the Elf (I really want to get to where Danito plays more than a cameo role...) and get working betas for my BGEE mods so I've got something playable without weird bugs. We'll see how well April goes soon enough.
Thanks for reading!
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