For a project I didn't expect to get very far, the Corpse Party fangame I codenamed "D2" in my last post is doing pretty well. In fact, the first draft of the main story and gameplay is all complete in the most recent demo!
Let me backtrack to some introductory information: I was introduced to the Corpse Party survival horror franchise a few months ago, and I was pretty much hooked from my first playthrough of the English translation of Corpse Party Rebuilt by the fan translation group Memories of Fear. Since then, I've played both of the English localizations of the commercial Corpse Party games (Blood Covered Repeated Fear and Book of Shadows) and either played or watched Let's Plays of several fangames like Corpse Party Zero and Corpse Party if. As usually happens when I get this into something, I decided to make a fan project out of my obsession.
Corpse Party D2: Depths of Despair is a fangame made in a strange blend of the styles of Corpse Party Rebuilt and Corpse Party: Blood Covered Repeated Fear. It's a linear exploration/adventure game with survival horror elements like both games, though it borrows characters and features like "Wrong Ends" (story-based game overs) from Blood Covered Repeated Fear despite being a continuation of the story of the original Corpse Party (seen in Rebuilt).
While I didn't expect much to come out of this game, I ended up being pleased enough by how it turned out to post links to the demo on the Heavenly Host Elementary School forums (a Corpse Party fan forum), and the fans there helped me shape the game into something I'm pretty proud of.
Since I haven't posted anything to this blog while working on the game, I thought I'd put up a post here to let anyone reading know what I've been up to. (I'm also trying to boost visibility to help me find an illustrator, but that's another story altogether!)
Anyway, that's more than enough backstory for now I think. There's some more information here if you're interested in the game. Though I'd suggest playing Corpse Party Rebuilt to get an idea of what's going on before playing the demo... the Memories of Fear site with that game can be found here.
As always, thanks for reading!
Original stories, fanfiction, and modding misadventures starring Jackkel Dragon.
Friday, May 31, 2013
Wednesday, May 15, 2013
Belated Update
It's been a long time since my last post, so I decided to stop putting off writing something to explain what's going on. Basically, I've been too busy to get much done on my writing projects, but in a week or so I'll have a lot more time on my hands.
As for a status update on what projects are active, here's what's on the schedule once I wrap up the stuff I've been busy with:
Charlatan and the Elf:
It's been way too long since I've written something for this story, so I hope to get started on chapter 4 once I have time. I had some writer's block on how to progress the story before, but I've got some ideas that might help me get back on track. I can't really say much else at the moment...
Imbalance of Power:
This is a RPG Maker VXAce game I impulsively started a month ago when I was inundated with Fire Emblem games, but since I have a demo out I feel obligated to finish it sometime. I feel like the writing is kinda weak at the moment, but maybe I'll still be able to make something fun out of it. I've technically written 1/3rd of the total script of the game already, so it shouldn't take very long to get a full prototype together for an alpha release (though it will be some time before the fights are at all interesting).
If you want a peek at what Imbalance of Power is so far, check here.
"D2":
If things continue to be slow for the other projects, it's because I'm doing some work on this story. It's sort of a practice run for working in a genre I'm not used to. I'm not sure if it will ever be released, but since I can't ever keep completely quiet about any of my ideas I wanted to introduce it now.
I've got some other "projects," but aside from the above everything else I'm writing is on the backburner to help me focus. I don't want any of these projects to end up like my Eberron story "Secrets Unearthed" (which is going on its second year of not having any solid writing done for it aside from one character backstory).
That's all for now. Mostly just reminding people I exist.
Thanks for reading!
As for a status update on what projects are active, here's what's on the schedule once I wrap up the stuff I've been busy with:
Charlatan and the Elf:
It's been way too long since I've written something for this story, so I hope to get started on chapter 4 once I have time. I had some writer's block on how to progress the story before, but I've got some ideas that might help me get back on track. I can't really say much else at the moment...
Imbalance of Power:
This is a RPG Maker VXAce game I impulsively started a month ago when I was inundated with Fire Emblem games, but since I have a demo out I feel obligated to finish it sometime. I feel like the writing is kinda weak at the moment, but maybe I'll still be able to make something fun out of it. I've technically written 1/3rd of the total script of the game already, so it shouldn't take very long to get a full prototype together for an alpha release (though it will be some time before the fights are at all interesting).
If you want a peek at what Imbalance of Power is so far, check here.
"D2":
If things continue to be slow for the other projects, it's because I'm doing some work on this story. It's sort of a practice run for working in a genre I'm not used to. I'm not sure if it will ever be released, but since I can't ever keep completely quiet about any of my ideas I wanted to introduce it now.
I've got some other "projects," but aside from the above everything else I'm writing is on the backburner to help me focus. I don't want any of these projects to end up like my Eberron story "Secrets Unearthed" (which is going on its second year of not having any solid writing done for it aside from one character backstory).
That's all for now. Mostly just reminding people I exist.
Thanks for reading!
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